Product design case study App + Android Education

A more playful
way to learn

Making education more engaging, interactive, and accessible for children in Guatemala.

ROLE

UX DESIGNER

SCOPE

End-to-end experience

CONTRIBUTION

Concept to Handoff

Dos teléfonos mostrando la app ePrendiz: pantalla de inicio y selección de curso

project overview

Helping children learn differently -
Play. Explore. Learn.

Eprendiz is an interactive learning app designed to help children explore different subjects through engaging digital lessons, including science, languages, mathematics, and more.

my role and ownership

Experience strategy through delivery

01

Developed the Eprendiz logo and visual identity to establish a playful and approachable learning brand.

02

Created the information architecture and page structure to make content easy to navigate and discover.

03

Designed learning experiences, activities, and interactions that made education more engaging and fun.

04

Collaborated closely with Engineering throughout development to ensure design consistency and a cohesive final product.

research

Exploring what makes
learning fun

Stakeholder Interview

Expectations, barriers and decision-making.

Experience audit

Understanding the learning approach, age needs, and role of interactive activities.

Other reviews

Defining the subjects, lesson structure, content, and educational goals.


what we wanted to learn

Product discovery

01

How should children learn and engage with the lessons?

02

What should children learn and experience?

03

How should the platform work behind the scenes?

Strategy

From learning goals to
playful experiences

The strategy focused on translating educational goals into engaging digital experiences—defining how children learn, turning lessons into interactive activities, and creating a scalable platform that balances learning, usability, and technical feasibility.

Understand the Learning

Pain point

Learning goals and lesson structures needed to be clearly defined.

Opportunity

Translate educational goals into clear, age-appropriate experiences.

Unclear → Aligned

Make Learning Playful

Pain point

Educational content can feel passive or difficult to engage with.

Opportunity

Turn lessons into interactive activities that encourage exploration and participation.

Passive → Engaged

Build for the Platform

Pain point

Learning experiences needed to work within technical and platform constraints.

Opportunity

Design scalable experiences that balance learning goals, usability, and technical feasibility.

Complex → Seamless
ePrendiz
Proceso de marca de ePrendiz: bocetos del logo y variaciones del wordmark Logo final de ePrendiz y paleta de colores de marca

solution

Play. Engage. Learn.

Eprendiz helps children—and eventually employees—learn in a different way, turning education and training into interactive, engaging experiences.

  • Defined the Learning Experience — Designed interactive lessons and activities across multiple subjects to make learning engaging and accessible.
  • Structured the Product Experience — Defined information architecture, page structures, and navigation to create a clear learning journey.
  • Designed & Delivered the Product — Created the visual identity and UI while partnering with Engineering to bring the experience to life.
Pantallas de la app ePrendiz mostrando lecciones y actividades interactivas
Pantalla adicional de la app ePrendiz mostrando el progreso de un curso
Pantallas de la app ePrendiz mostrando insignias y logros de progreso

Celebrating progress through learning

Every lesson becomes a small achievement, using positive feedback and playful moments to keep children motivated to explore, learn, and keep going.

  • Clear & Intuitive Lessons — Designed simple instructions and interactions to make every lesson easy to follow.
  • Celebrate Progress — Created badges and rewards to make progress visible and keep children motivated.